In my opinion you should get extra ammo to pair with reloading because the high impact isn t really that helpful if you are not taking the 25 damage.
Demolition perk killing floor 2.
Today we are going to be taking a look a the demolitionist class in the game killing floor 2.
1 2 stick of dynamite.
The skill is what makes the magnum rpg feasible for killing a scrake or a shot from rpg and few shots from your teammates.
Role medium range.
I think it also saves you a rpg around when killing a fp.
I don t feel that demo is easier to use you are more susceptible in close quarter.
Killing floor 2 perk.
Xp objectives dealing demolitionist weapon damage.
Killing floor 2 perk.
In this video i take a look at all the perks and see how they stack up.
1 2 stick of dynamite.
The balance of time and a team s upgrade rate is the most.
Killing fleshpounds with demolitionist weapons.
Demolition the strongest perk.
Role medium range.
When zeds like gorefast and crawler get.
Not all perks are created equal but all of the have something to offer to your team.
Wouldn t consider the 25 damage op it makes the perk more viable in killing fp and clean up small zeds.
For all intents and purposes consider the long games as the standard length for killing floor titles.
As a level 25 demo on suicidal 6 players.
Once again consider playing a different perk for a bit before fleshpounds arrive and them switch on to this perk during the shopping phase just before the next wave.